Different classes attack in different ways, with some classes having effects such as causing damage over time or slowing enemies. Troops can attack within a circular area around them, moving to do so if required such as for sword-using fighters. The goal of the game is to protect the crystals from enemies by strategically placing troops of various "jobs", or classes, alongside the pathway to defeat the enemies and prevent them from reaching the other side of the map. Stages contain 31 waves (or levels) of enemies that enter the area on the left side of the screen and walk along the pathway towards the goal, a set of crystals off the right side of the screen. A line of enemies is moving down the path in Wave 8 of a stage, with several troops placed to attack them.Īll of the releases in the Crystal Defenders series are tower defense games composed of multiple stages, each consisting of a top-down view of a winding path. Gameplay A screenshot of the mobile phone version of Crystal Guardians. Vanguard Storm received more praise from critics, who appreciated the graphics and found the gameplay fun, though not without flaws. Defenders was met with generally poor reviews, despite achieving one million downloads worldwide by 2012, with critics finding the game to be uninspired and unpolished. Square Enix was assisted in development of Guardians and Defenders by external studios Mobile Software Foundation and Winds. The games use character designs and music created for Tactics A2 by artist Ryoma Itō and composer Hitoshi Sakimoto, and the series was produced by Takehiro Ando. Crystal Defenders was Square Enix's first game for smartphones, while Vanguard Storm was its first game to be designed especially for touchscreen controls. Vanguard Storm, in contrast, has the player place troops on the right half of a grid that enemies move across in one square per turn, with the player adjusting the placement of their forces every turn. Defenders has the player place troops alongside a winding path that enemies march along, with the troops attacking the enemy monsters continuously without retaliation. The two games have similar base gameplay mechanics, wherein the player places troops of different classes to defend their crystals against multiple waves of enemies advancing across the screen. A sequel, Crystal Defenders: Vanguard Storm, was released for iOS in 2009. It was re-released with graphical improvements for iOS as Crystal Defenders Plus in 2013. Under that name, the game was also released between 20 for Android, Xbox Live Arcade, WiiWare, and PlayStation 3 and PlayStation Portable via the PlayStation Store. It was adapted for iOS later that year as Square Enix's first game for the platform, and renamed Crystal Defenders. The first game in the series is Crystal Guardians, which was released in three parts for Japanese mobile phones in 2008. The games feature a selection of characters sporting Final Fantasy-based character classes, and play out tower defense scenarios against recurring series of monsters. The games use the setting of Ivalice and design elements from Final Fantasy Tactics A2: Grimoire of the Rift, forming part of the wider Final Fantasy franchise. Mobile phone, iOS, Android, iPod, Xbox 360, PlayStation 3, Wii, PlayStation PortableĬrystal Defenders is a set of two tower defense video games developed and published by Square Enix.
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